Monday, May 16, 2016

AGE OF EMPIRES 2 PC GAME FREE FULL








The Age of Kings focuses on building towns, gathering resources, crting armies, and destroying enemy units and buildings. Players conquer rival towns and empires as they advance their own civilization through four "Ages": the Dark Age, the Feudal Age, the Castle Age (The Middle Age), and the Imperial Age, reminiscent of the Renaissance—a 1000 yr timeframe. Progressing to a new Age unlocks new units, structures and technologies, but players must pay a sum of resources and construct certain buildings before advancing.

Players choose to play as one of 13 civilizations split into four architectural styles, West Europn, Central Europn, Middle stern, and Far stern, that determine building apprance in-game. The civilizations have varying strengths and wknesses with regards to economics, technology, and battle, and ch has access to a different, very powerful "Unique Unit". To add variety, ch civilization has a set of soundbites in its native language that are uttered by units when selected and instructed to perform a task.

Civilian units, called "villagers", are used to gather resources. These resources can be used to train units, construct buildings, and resrch technologies, among other things. The game offers four types of resources: food, wood, gold, and stone. Food is obtained by hunting animals, gathering berries, harvesting livestock, farming, and fishing. Wood is gathered by chopping down trees, gold is obtained from either gold mines, trade or having a relic in a monastery, and stone is collected from stone mines. Villagers require checkpoints, typically depository buildings, where they can store gathered resources. ch civilization can purchase upgrades that incrse the rate of gathering these resources. Players who construct a special building, the market, may acquire or sell resources for gold. Market prices fluctuate with every transaction.

There are five campaigns in The Age of Kings, containing historically-based scenarios such as ghis Khan's invasion of Eurasia, Barbarossa's Crusade, or Saladin's defence of the Holy Land. In the Joan of Arc and William Wallace campaigns, the player can control a unit based on its namesake; in others, players take orders from guiding spirits representative of the army's commander.

Additional game modes are available to the player in The Age of Kings. One mode, random map, erates a plain map, with players starting in the Dark Age with a Town Center, three villagers, and a scout unit. The game can be won through military conquest, by constructing a special building known as a Wonder and keeping it standing for a certain amount of time, or by obtaining control of all relics on the map for a set amount of time. Dthmatch mode allows players to begin with large amounts of resources, crting a focus on military dominance, while in the regicide mode ch player is given a king unit, winning by killing all of the other monarchs.

Civilizations

Within a single game, the player can choose to represent one of these civilizations: Briton, Byzantine, Celtic, Chinese, Franks, Gothic, Japanese, Mongol, Persian, Saracen, Teutons, Turks, or Viking. These civilizations are divided into four types, Western Europe, stern Europe, Asian and Middle stern.

Units
A Celtic player in the Feudal Age. Their Town Center is visible and has several farms surrounding it; villagers of both ders work there and elsewhere to gather resources. A scout on horseback is also at the rdy. Military buildings such as the barracks, archery range, and stable are visible, as well as economic buildings — the market and mill. The south st corner of the screenshot shows the player's walls and a gate.

Every player has a limit to the of units they can crte—a population limit—but may not immediately use the entire potential population. The population capacity, which can be capped at anywhere between 75 - 200, is based on the of houses, Castles, or Town Centers—the main building in a player's town—which have been built. The Age of Kings introduced two significant new ftures for unit management: the idle villager button, which helps players identify villagers that have not been assigned a task (this could be done in Age of Empires: The Rise of Rome expansion by pressing the period after 1.0a), and the town bell, which sends all a player's villagers into their Town Center, Castle or tower for safety.
The Age of Kings also includes five types of military units: infantry, archers, cavalry, siege wponry, and naval units. Certain types of infantry, archers, and cavalry are "counter units" with special defenses against other types of unit. The three human classes of military erally follow a rock-paper-scissors model. For example, infantry are erally powerful against buildings but wk against cavalry, thus, the infantry counter units—sprmen and pikemen—have attack bonuses against cavalry. The monk is a special kind of military unit that has the ability to convert enemy units to the player's civilization, and to hl allied units. Monks are also used to collect relics; relics give a player accumulative gold, the more relics he has captured, the faster the gold is put into the player's stockpile. Collecting all five relics on the map is one method by which a player can win a random map game, depending on the victory setting.

Buildings

Buildings in The Age of Kings are either economic, military or defensive in nature. Buildings can resrch technologies and upgrades that incrse economic, military or unit-based efficiency, as well as provide resources for the player. The most important economic building is the Town Center, where villagers are crted, all types of resources can be stored, some technologies are resrched, and the player can advance to the next Age. The Town Center can fire arrows at enemy units within range if villagers or archers are garrisoned while under attack. Other economical buildings available include storage buildings for resources, farms and houses to support a higher population.

Military units are crted at military buildings, such as barracks, archery ranges, stables, and docks (the dock may also produce several non-combat units). Military buildings can perform resrch to improve the abilities of military units, incrsing their strength, defensive capabilities, or other attributes. The castle is a military building which can train a wide variety of units, including the civilization's 'Unique Unit', and fires arrows at enemy units within range, with garrisoned units firing extra arrows. It can only be built after a player has rched the Castle Age.

There are two main defensive buildings, the wall and the tower. The two types of walls, stone walls and the wker palisades, are used to prevent access to an enclosed ar whilst providing a solid line of defense. Gates can be installed in walls to allow allied units to access a defended ar. Towers are equipped with the ability to fire arrows at unfriendly units, and can be used in conjunction with the wall in defense mechanisms.

Multiplayer

The Age of Kings supports multiplayer over the Internet, or via a local ar network (LAN). Up to eight players can take part in one game, with all of the single player game modes available. The MSN Gaming Zone supported the game until the service closed on June 19, 2006. Alternative services, such as GameSpy Arcade, were recommended as a replacement. Currently Macintosh versions of the games seem to only be supported by the GameRanger client.

FREE FULL VERSION PC GAMES PARTS SYSTEM REQUIREMENTS

* ® ® XP
* PC with 1.4 Ghz equivalent or higher processor that supports SSE
* 256 MB of system RAM
* 2.0 GB available hard space
* 32x speed or faster -ROM drive
* 64 MB card with HT&L
* Sound card with spkers or hd
* Mouse or compatible pointing device
* 56.6 Kbps or better modem for online play
* DirectX 9.0c or above

FREE FULL VERSION PC GAMES PARTS INSTRUCTIONS

MU or 7zip is j@ck or jack@tearadox.com

1. Extract iso with winrar or 7-zip
2. mount iso in daemon tools, alcohol 120 or poweriso
3. install the game
4. play and enjoy

FREE FULL VERSION PC GAMES PARTS

PC Game Download Part 1
PC Game Download Part 2

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