Monday, May 16, 2016


Like many other rl-time strategy games, Age of Mythology is based on building towns, gathering resources, crting armies, and ultimately destroying enemy units and buildings. In this way, players are able to deft and conquer rival towns and civilizations. Players advance their tribe through four "Ages": starting in the Archaic Age, the player may upgrade to the Classical Age, the Heroic Age, and, finally, the Mythic Age. ch upgrade to a higher Age unlocks new units and technologies for the player, which strengthens their settlement. However, upgrading requires a sum of resources to be paid, and certain buildings to be built.In this screenshot, an Egyptian town under attack by the Norse, defending itself using the meteor god power.

There are three playable civilizations in Age of Mythology: the Greeks, Egyptians, and Norse. ch civilization has three "major gods"—deities; they are: Zeus, Hades and Poseidon for the Greeks; Isis, Ra and Set for the Egyptians; and Thor, Odin and Loki for the Norse. The player chooses their major god before the game begins. Every time a player advances to the next age, one of two "minor gods" must be picked. Minor gods are slightly less significant historically than their major counterparts. Some minor gods include Bast, Aphrodite, Athena, Horus, Njord, and Artemis. All gods grant to the player unique technologies, myth units, and a unique god power—a special ability which can either benefit the user or damage his/her opponent.
There are four major resources in Age of Mythology: food, wood, gold and favor; unlike previous games by Ensemble Studios, this game does not include the stone resource. Resources can be used to train units, construct buildings, and resrch technologies, among other things. Civilian units—namely, the Greek villagers, Norse gatherers and dwarves, the Egyptian laborers, and fishing boats—are used to gather resources. Hunting animals, gathering berries, harvesting livestock, farming, and fishing are all methods by which food can be gathered. Wood is gathered only by chopping down trees, and gold is gathered from either gold mines or from trade. ch civilization can purchase upgrades that incrse the rate of gathering these resources. Favor is acquired in different ways by different civilizations: Greek players gain it by having villagers pray at temples; Egyptian players rn it by building monuments which erate it; and Norse players receive it by fighting or by possessing heroes. Resources can be exchanged at a player's market.

The bulk of ch civilization's army is made of human soldiers. ch player has a maximum "population", although the player does not start with the ability to use this entire "population". Building additional houses or Town Centers—the main building in a player's town—incrses the population capacity. ch unit takes up a different of population slots: civilians take one, whilst some myth units can take up to five.[13] Most units can be upgraded, making them better at certain tasks.
Units can be classified into seven egories; infantry, archers, cavalry—these three of which are broadly classified as human units—siege wponry, naval units, heroes, and myth units. The rock-paper-scissors model governs most units in battle. For example, infantry do additional damage to cavalry, cavalry do additional damage to archers, and archers do additional damage to infantry. However, at the same time, ch of the types of unit has an "anti unit" - that is, instd of a normal unit, for instance an infantryman, having an attack bonus vs cavalry, no bonus or wkness vs other infantry, and wkness vs archers, the anti unit will have an attack bonus vs the same type of unit that it is. Otherwise it is the same - the same wknesses, and no bonus or wkness from the other unit. The same rock-paper-scissors formation exists in the three different types of naval units—arrow ships, siege ships, and hammer ships. Siege units are erally exempt from the rock-paper-scissors model, but are instd able to destroy buildings sily, while being vulnerable to cavalry attacks. Heroes are extremely effective against myth units, which in turn do large amounts of damage against human units. Heroes are also able to collect relics, which grant the player additional economic or military bonuses when deposited in a player’s temple. While heroes are erally more powerful than human units, they are not erally as cost effective as using myth units or other human units against them.

Buildings in Age of Mythology can erally be split into three egories: economic buildings, military buildings, and defensive structures. The most important economic building is the Town Center, which is similar to the building of the same name in the Age of Empires series of games. All civilian units are trained at the Town Center, apart from fishing ships, as are some technologies. Most importantly, players advance Age via the building. The Town Center provides fifteen population slots, and building additional houses will rn the player ten additional slots per house. Other economic buildings include the farm and market.

Buildings are able to resrch technology upgrades, as well as provide resources for the player. All units except civilians are trained at military buildings. These buildings differ in name and usage between civilization, but all are able to train similar units. Military buildings are also used to resrch military specific technologies, such as armor upgrades, and attack improvements.

Walls and towers are defensive structures, which are not able to train units, and are used only for the purposes of defense. They are able to resrch some upgrades, although these are erally only useful to the building performing the resrch. Another type of building available to players, is a Wonder: a grand building that represents an architectural achievement of the civilization. In certain game modes, once a player builds a wonder, a ten minute countdown begins. If the wonder is still standing after the countdown ends, the player who built the wonder wins.

Multiplayer is an aspect of Age of Mythology, played through Ensemble Studios Online, or via a direct LAN or IP connection. Age of Mythology includes one free multiplayer account on ESO. Similar in function to Blizzard Entertainment's, ESO allows players to play matches, as well as chat with other players. In multiplayer games, there are seven different game types available, all of which are provided as standard with the game: "Supremacy"—the standard game mode—includes randomly erated map and all gameplay aspects; "Conquest" is similar to Supremacy, but victory is only possible by defting all other players; in "Dthmatch", players begin the game with high resources, but the game is otherwise the same as Supremacy; in "Lightning", the gameplay is identical to Supremacy, but the game plays at twice the normal speed; in "Nomad" mode, players start with one civilian unit, and no Town Center, and must build up on a settlement; the goal of "King of the Hill" is to control a monument in the center of the map for a set period of time; and in "Sudden Dth", a player loses if their Town Center is destroyed, and they fail to rebuild it within a set period of time. Multiplayer tournaments and LAN parties are popular throughout the world, with many players visiting computer gaming lounges to participate.
* ® ® 98/Me/XP/2000
* PC with 450 MHz equivalent or higher processor
* 128 MB of system RAM
* 1.5 GB available hard space
* 32x speed or faster -ROM drive
* 16 MB card required
* Sound card, spkers or hd required for audio
* Mouse or compatible pointing device
* 56.6 Kbps or better modem for online play
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